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Tactics in Melee Wizardstoneage2 Gold is a very mysterious, very valuable thing; each player is the owner of the lot and uses it!
Next we will provide some useful information on PVP Tactics in Melee Wizard and I got it from other websites, hope it could help you.
Distance Shrink, or blink as we usually refer to it, teleports you a short distance ahead of your character. It has a very short cool down time that gets lower as you level it up, and the distance which you jump gets higher. The only downside of this spell is that it costs a lot of chi, but at a low level, you do not need chi burst to kill things anyway so this is where most of your chi will go.
As a golden rule, no matter what build you are, always PVP with earth barrier on. You need the extra defy. Your main skills as a low level are your basic three, gush, program and stone rain. They will essentially be replaced by Sandstorm in due time, which does massive damage for a slightly longer cast time. Gush and program are to be used interchangeably; the slow from gush is no big deal. Rock fall you used when you needed a spike at a low level, but it really does not deal that much more damage than the other two. Divine Program has no place in PVP at a low level.
Basically, you spam distance shrink and kite around any warriors or were beasts. If you have more than one on you, kite them around as long as it takes your guild mates to pick them off. One of you for two of them is a pretty damned good trade, and if you get stunned, spam the distance shrink button and hope to god they do not chain stun well.
If you get chain stunned, you can get better luck next time. Pitfalls, Crown of Flame, Hailstorm, are all useless in PVP and useless in general. Skip them and save your money.
